Design Research and How it is Different from Research

July, 2017

research |ˈrēˌsərCHrəˈsərCH|

the systematic investigation to establish facts and reach new conclusions.

All organisations invariably conduct some type of research to validate assumptions and establish a basis for future actions. Typically, research activities are seen as the marketing department’s domain - which hires research agencies to help find answers. Larger companies might have research specialists or even research departments, yet agency help is sought from time to time. In the majority of cases, people from organisations don’t talk directly to their customers.

When organisations start to explore design thinking, they encounter design research and attempt to make sense of it based on previously familiar reference points. Since the term ‘design research’ contains the word ‘research’, it is easy to think we understand its purpose based on the traditional standpoint. This opens the door to comparison and criticism. While critique is good, it is also important to understand the dissimilar nature of design research. We feel that design research should be understood in terms of its purpose.

In service of the business brief

Depending on the nature of a project, design research can start either with an extremely wide and open scope or with a limited set of design hypotheses and research questions, or something in-between. Either way, design research activities work in the service of the business brief. This means that the nature of these activities is not objective; their purpose and function is to always help the company solve business problems. This is accomplished by testing and validating hypotheses related to the brief, providing insights that help understand problems and the human behaviours related to them, scoping the right problems to solve, and often even questioning the brief itself. The starting point of any analysis is always relevance to the brief – and not a thorough understanding of the phenomena.

This focus is important to have, since time and money available is scarce. For instance, when we try to understand complex issues during qualitative research, it’s easy to be carried away and drift towards findings that seem interesting on their own, but do not necessarily help to verify the right problem nor design a solution.

Three-way empathy

The key skill a design researcher must possess is something we’ve coined as three-way empathy. First, you need the openness and curiosity necessary to observe and listen to different types of customers, so as to uncover their unarticulated needs. Second, to understand the business problem, fundamentals of the business, and the complexity of the organisation and the stakeholders involved, you require empathy for the CEO. This creates a lens of relevance when you examine your findings. Also, since the value of working in multidisciplinary teams comes from different people looking at same insight - but each from their own perspective - you need empathy to understand your colleagues.

The Paradox of embracing complexity and simplicity

Design research needs one to embrace complexity and simplify key findings into what really matters, at the same time. On a theoretical level, this feels like such a great paradox that we often observe participants in our lectures and workshops feel uneasy about. Certainly, it is very difficult to just share tools that can help achieve this. We have seen that the best way to truly nurture this aspect of design research is to work in small, multidisciplinary teams. Varying viewpoints and perspectives help to bring out sharper insights, shift focus along the way and still stay relevant - but also go into themes deep enough to evoke the most exciting opportunities.

Entrepreneurial mindset

An entrepreneurial mindset is very helpful when conducting design research. If there is personal ownership taken towards the business problem and brief, you will be hungry for opportunities and inspiration that helps create an automatic relevance filter to view findings. However, it should not encourage jumping too fast on the first solutions that come by, nor get stuck on or fixated on these, no matter how much dopamine the thrill of discovery releases in your brain. The real value of design research comes from deep qualitative understanding that is actionable to the business problem. If all the valuable insights we seek were to lie on the surface, anyone could see and act upon them. It is not the obvious discussions that come easily that matter, but finding the key points that actually drive change in behaviour.

Connecting the dots and being intuitive

One of our favourite tools to keep in mind when conducting design research is to ask constantly (in the context of the business brief): “if I could change only one thing, what would it be?”. This question helps to reflect on findings or decide whether to go back into the field and uncover additional insights. It is an indicator of our own level of comfort – “how much do I believe in this insight?” “Is this a cue to follow and explore deeper?” The design process is still heavily dependent on gut feeling and intuition. No matter how systematic the process is, it cannot negate the value of being able to instinctively connect the dots. Sometimes, things just can’t be explained in numbers or graphs, and small observations do lead us towards the right solutions. Design research should create room to embrace intuitiveness, as long as we stay relevant to brief.

Two-way ‘relevance filter’ – behaviour change and business brief

Relevance goes two ways – relevance to the user and relevance to the business. Think of the business brief as creating a wall to bounce your findings off. The second relevance filter comes from looking at potential for change in behaviours (in users) and evaluating this critically.

Eventually, all design research links to behavioural change. This is why we go out and immerse ourselves in the daily lives of people - to understand their behaviours, real motives, needs, aspirations, the triggers that motivate them and the rewards that leave them satisfied. This helps us understand and identify the factors with potential to change behaviours while serving the interest of our business brief. Designing for behavioural change is not easy. People are lazy when it comes to changing their behaviour. To truly change habits, we need to understand the right triggers and the mechanisms of value creation. It is very easy to be excited by superficial insights that appear inspiring and offer ‘obvious’ solutions, thus critical assessment is a must.

There is no real shortcut here. While uncovering insights, you need to dive deeper to find a solution to the user’s problem, while also answering to business feasibility, which is what CEOs look for. As a researcher, you should always ask yourself – “what is relevant for the business brief?” and “what is relevant for changing behaviour?”. The solution lies at their confluence.